yuzu/src/core/hle/service/apm/controller.h

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "common/common_types.h"
namespace Core::Timing {
class CoreTiming;
}
namespace Service::APM {
enum class PerformanceConfiguration : u32 {
Config1 = 0x00010000,
Config2 = 0x00010001,
Config3 = 0x00010002,
Config4 = 0x00020000,
Config5 = 0x00020001,
Config6 = 0x00020002,
Config7 = 0x00020003,
Config8 = 0x00020004,
Config9 = 0x00020005,
Config10 = 0x00020006,
Config11 = 0x92220007,
Config12 = 0x92220008,
Config13 = 0x92220009,
Config14 = 0x9222000A,
Config15 = 0x9222000B,
Config16 = 0x9222000C,
};
enum class CpuBoostMode : u32 {
Disabled = 0,
Full = 1, // CPU + GPU -> Config 13, 14, 15, or 16
Partial = 2, // GPU Only -> Config 15 or 16
};
enum class PerformanceMode : u8 {
Handheld = 0,
Docked = 1,
};
// Class to manage the state and change of the emulated system performance.
// Specifically, this deals with PerformanceMode, which corresponds to the system being docked or
// undocked, and PerformanceConfig which specifies the exact CPU, GPU, and Memory clocks to operate
// at. Additionally, this manages 'Boost Mode', which allows games to temporarily overclock the
// system during times of high load -- this simply maps to different PerformanceConfigs to use.
class Controller {
public:
explicit Controller(Core::Timing::CoreTiming& core_timing_);
~Controller();
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
void SetFromCpuBoostMode(CpuBoostMode mode);
PerformanceMode GetCurrentPerformanceMode() const;
PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
private:
void SetClockSpeed(u32 mhz);
[[maybe_unused]] Core::Timing::CoreTiming& core_timing;
std::map<PerformanceMode, PerformanceConfiguration> configs;
};
} // namespace Service::APM