2019-05-25 20:47:13 +00:00
|
|
|
// Copyright 2019 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include "core/frontend/emu_window.h"
|
|
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
|
|
|
|
|
|
|
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
|
|
|
public:
|
2020-02-17 20:35:14 +00:00
|
|
|
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
|
2019-05-25 20:47:13 +00:00
|
|
|
~EmuWindow_SDL2_GL();
|
|
|
|
|
2020-02-17 20:35:14 +00:00
|
|
|
void Present() override;
|
2019-05-25 20:47:13 +00:00
|
|
|
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
|
|
|
|
|
|
|
private:
|
2020-02-17 20:35:14 +00:00
|
|
|
/// Fake hidden window for the core context
|
|
|
|
SDL_Window* dummy_window{};
|
|
|
|
|
2019-05-25 20:47:13 +00:00
|
|
|
/// Whether the GPU and driver supports the OpenGL extension required
|
|
|
|
bool SupportsRequiredGLExtensions();
|
|
|
|
|
|
|
|
using SDL_GLContext = void*;
|
2020-02-17 20:35:14 +00:00
|
|
|
|
2019-05-25 20:47:13 +00:00
|
|
|
/// The OpenGL context associated with the window
|
2020-02-17 20:35:14 +00:00
|
|
|
SDL_GLContext window_context;
|
|
|
|
|
|
|
|
/// The OpenGL context associated with the core
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
|
2019-05-25 20:47:13 +00:00
|
|
|
};
|