2019-08-24 13:57:49 +00:00
|
|
|
// Copyright 2018 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
2020-02-03 14:10:59 +00:00
|
|
|
#include <mutex>
|
|
|
|
#include <tuple>
|
|
|
|
|
2019-08-24 13:57:49 +00:00
|
|
|
#include "common/param_package.h"
|
|
|
|
#include "core/frontend/input.h"
|
|
|
|
#include "core/settings.h"
|
|
|
|
#include "input_common/udp/client.h"
|
|
|
|
#include "input_common/udp/udp.h"
|
|
|
|
|
|
|
|
namespace InputCommon::CemuhookUDP {
|
|
|
|
|
|
|
|
class UDPTouchDevice final : public Input::TouchDevice {
|
|
|
|
public:
|
|
|
|
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
2020-02-03 14:26:50 +00:00
|
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
2019-08-24 13:57:49 +00:00
|
|
|
std::lock_guard guard(status->update_mutex);
|
|
|
|
return status->touch_status;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::shared_ptr<DeviceStatus> status;
|
|
|
|
};
|
|
|
|
|
|
|
|
class UDPMotionDevice final : public Input::MotionDevice {
|
|
|
|
public:
|
|
|
|
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
2020-02-03 14:26:50 +00:00
|
|
|
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
|
2019-08-24 13:57:49 +00:00
|
|
|
std::lock_guard guard(status->update_mutex);
|
|
|
|
return status->motion_status;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::shared_ptr<DeviceStatus> status;
|
|
|
|
};
|
|
|
|
|
|
|
|
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
|
|
|
public:
|
|
|
|
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
|
|
|
|
|
|
|
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
|
|
|
|
{
|
|
|
|
std::lock_guard guard(status->update_mutex);
|
|
|
|
status->touch_calibration.emplace();
|
|
|
|
// These default values work well for DS4 but probably not other touch inputs
|
|
|
|
status->touch_calibration->min_x = params.Get("min_x", 100);
|
|
|
|
status->touch_calibration->min_y = params.Get("min_y", 50);
|
|
|
|
status->touch_calibration->max_x = params.Get("max_x", 1800);
|
|
|
|
status->touch_calibration->max_y = params.Get("max_y", 850);
|
|
|
|
}
|
|
|
|
return std::make_unique<UDPTouchDevice>(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::shared_ptr<DeviceStatus> status;
|
|
|
|
};
|
|
|
|
|
|
|
|
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
|
|
|
public:
|
|
|
|
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
|
|
|
|
|
|
|
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
|
|
|
return std::make_unique<UDPMotionDevice>(status);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::shared_ptr<DeviceStatus> status;
|
|
|
|
};
|
|
|
|
|
|
|
|
State::State() {
|
|
|
|
auto status = std::make_shared<DeviceStatus>();
|
|
|
|
client =
|
|
|
|
std::make_unique<Client>(status, Settings::values.udp_input_address,
|
|
|
|
Settings::values.udp_input_port, Settings::values.udp_pad_index);
|
|
|
|
|
|
|
|
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
|
|
|
|
std::make_shared<UDPTouchFactory>(status));
|
|
|
|
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
|
|
|
|
std::make_shared<UDPMotionFactory>(status));
|
|
|
|
}
|
|
|
|
|
|
|
|
State::~State() {
|
|
|
|
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
|
|
|
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
|
|
|
}
|
|
|
|
|
|
|
|
void State::ReloadUDPClient() {
|
|
|
|
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
|
|
|
|
Settings::values.udp_pad_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<State> Init() {
|
|
|
|
return std::make_unique<State>();
|
|
|
|
}
|
|
|
|
} // namespace InputCommon::CemuhookUDP
|