yuzu/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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void EmitBranch(EmitContext& ctx, IR::Block* label) {
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ctx.OpBranch(label->Definition<Id>());
}
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void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
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IR::Block* false_label) {
ctx.OpBranchConditional(condition, true_label->Definition<Id>(), false_label->Definition<Id>());
}
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void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label) {
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ctx.OpLoopMerge(merge_label->Definition<Id>(), continue_label->Definition<Id>(),
spv::LoopControlMask::MaskNone);
}
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void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label) {
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ctx.OpSelectionMerge(merge_label->Definition<Id>(), spv::SelectionControlMask::MaskNone);
}
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void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
}
} // namespace Shader::Backend::SPIRV