yuzu/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
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void EmitConvertS16F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS16F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS16F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS32F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS32F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS32F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS64F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS64F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertS64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU16F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU16F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU16F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU32F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU32F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU32F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU64F16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU64F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU64U32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitConvertU32U64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV