40 lines
1006 B
C++
40 lines
1006 B
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/effect_context.h"
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namespace AudioCore {
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EffectContext::EffectContext(std::size_t effect_count) : effect_count(effect_count) {
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for (std::size_t i = 0; i < effect_count; i++) {
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effects.push_back(std::make_unique<EffectStubbed>());
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}
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}
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EffectContext::~EffectContext() = default;
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std::size_t EffectContext::GetCount() const {
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return effect_count;
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}
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EffectBase* EffectContext::GetInfo(std::size_t i) {
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return effects.at(i).get();
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}
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EffectStubbed::EffectStubbed() : EffectBase::EffectBase() {}
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EffectStubbed::~EffectStubbed() = default;
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void EffectStubbed::Update(EffectInfo::InParams& in_params) {
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if (in_params.is_new) {
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usage = UsageStatus::New;
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}
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}
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EffectBase::EffectBase() = default;
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EffectBase::~EffectBase() = default;
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UsageStatus EffectBase::GetUsage() const {
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return usage;
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}
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} // namespace AudioCore
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