45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
|
// Copyright 2021 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <string_view>
|
||
|
|
||
|
#include <fmt/format.h>
|
||
|
|
||
|
#include "shader_recompiler/frontend/ir/type.h"
|
||
|
|
||
|
namespace Shader::IR {
|
||
|
|
||
|
enum class Opcode {
|
||
|
#define OPCODE(name, ...) name,
|
||
|
#include "opcode.inc"
|
||
|
#undef OPCODE
|
||
|
};
|
||
|
|
||
|
/// Get return type of an opcode
|
||
|
[[nodiscard]] Type TypeOf(Opcode op);
|
||
|
|
||
|
/// Get the number of arguments an opcode accepts
|
||
|
[[nodiscard]] size_t NumArgsOf(Opcode op);
|
||
|
|
||
|
/// Get the required type of an argument of an opcode
|
||
|
[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index);
|
||
|
|
||
|
/// Get the name of an opcode
|
||
|
[[nodiscard]] std::string_view NameOf(Opcode op);
|
||
|
|
||
|
} // namespace Shader::IR
|
||
|
|
||
|
template <>
|
||
|
struct fmt::formatter<Shader::IR::Opcode> {
|
||
|
constexpr auto parse(format_parse_context& ctx) {
|
||
|
return ctx.begin();
|
||
|
}
|
||
|
template <typename FormatContext>
|
||
|
auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
|
||
|
return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
|
||
|
}
|
||
|
};
|