Shader_IR: deduce size of indexed samplers
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@ -56,6 +56,29 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
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}
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}
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}
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}
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std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
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VideoCore::GuestDriverProfile* gpu_driver,
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std::list<Sampler>& used_samplers) {
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if (gpu_driver == nullptr) {
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LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
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return std::nullopt;
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}
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const u32 base_offset = sampler_to_deduce.GetOffset();
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u32 max_offset{UINT_MAX};
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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continue;
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}
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if (sampler.GetOffset() > base_offset) {
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max_offset = std::min(sampler.GetOffset(), max_offset);
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}
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}
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if (max_offset == UINT_MAX) {
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return std::nullopt;
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}
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return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
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}
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} // Anonymous namespace
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} // Anonymous namespace
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class ASTDecoder {
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class ASTDecoder {
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@ -342,6 +365,19 @@ void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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// Deduce texture handler size if needed
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auto gpu_driver = locker.AccessGuestDriverProfile();
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auto gpu_driver = locker.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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// Deduce Indexed Samplers
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if (uses_indexed_samplers) {
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for (auto& sampler : used_samplers) {
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if (sampler.IsIndexed()) {
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auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers);
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if (size) {
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sampler.SetSize(*size);
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} else {
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sampler.SetSize(1);
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}
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}
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}
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}
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}
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}
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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@ -383,7 +383,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
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return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
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info.is_buffer);
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info.is_buffer, false);
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}
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}
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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@ -417,7 +417,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
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return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
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info.is_shadow, info.is_buffer);
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info.is_shadow, info.is_buffer, false);
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} else if (const auto array_sampler_info =
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} else if (const auto array_sampler_info =
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std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
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const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
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@ -430,14 +430,15 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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if (it != used_samplers.end()) {
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if (it != used_samplers.end()) {
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ASSERT(!it->IsBindless() && it->GetType() == info.type &&
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ASSERT(!it->IsBindless() && it->GetType() == info.type &&
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
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it->IsBuffer() == info.is_buffer);
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it->IsBuffer() == info.is_buffer && it->IsIndexed());
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return &*it;
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return &*it;
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}
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}
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uses_indexed_samplers = true;
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// Otherwise create a new mapping for this sampler
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
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return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
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info.is_shadow, info.is_buffer);
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info.is_shadow, info.is_buffer, true);
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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@ -240,15 +240,15 @@ class Sampler {
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public:
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public:
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/// This constructor is for bound samplers
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/// This constructor is for bound samplers
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constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
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constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_buffer)
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bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
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: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_buffer{is_buffer} {}
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is_buffer{is_buffer}, is_indexed{is_indexed} {}
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/// This constructor is for bindless samplers
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/// This constructor is for bindless samplers
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constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
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constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_buffer)
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bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
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is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
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constexpr u32 GetIndex() const {
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constexpr u32 GetIndex() const {
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return index;
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return index;
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@ -282,16 +282,30 @@ public:
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return is_bindless;
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return is_bindless;
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}
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}
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constexpr bool IsIndexed() const {
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return is_indexed;
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}
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constexpr u32 Size() const {
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return size;
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}
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void SetSize(u32 new_size) {
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size = new_size;
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}
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private:
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private:
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u32 index{}; ///< Emulated index given for the this sampler.
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u32 index{}; ///< Emulated index given for the this sampler.
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u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
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u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
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u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
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u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
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u32 size{}; ///< Size of the sampler if indexed.
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
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bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
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};
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};
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/// Represents a tracked bindless sampler into a direct const buffer
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/// Represents a tracked bindless sampler into a direct const buffer
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@ -435,6 +435,7 @@ private:
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bool uses_instance_id{};
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bool uses_instance_id{};
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bool uses_vertex_id{};
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bool uses_vertex_id{};
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bool uses_warps{};
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bool uses_warps{};
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bool uses_indexed_samplers{};
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Tegra::Shader::Header header;
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Tegra::Shader::Header header;
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};
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};
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