yuzu/configuration/configure_gamelist: Specify string conversions explicitly
Allows the gamelist configuration code to compile with implicit string conversions disabled.
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@ -100,13 +100,15 @@ void ConfigureGameList::RetranslateUI() {
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void ConfigureGameList::InitializeIconSizeComboBox() {
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void ConfigureGameList::InitializeIconSizeComboBox() {
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for (const auto& size : default_icon_sizes) {
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(size.second, size.first);
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ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
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}
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}
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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void ConfigureGameList::InitializeRowComboBoxes() {
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for (std::size_t i = 0; i < row_text_names.size(); ++i) {
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for (std::size_t i = 0; i < row_text_names.size(); ++i) {
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ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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const QString row_text_name = QString::fromUtf8(row_text_names[i]);
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ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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}
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}
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}
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}
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