astc: Mark functions as internally linked where applicable
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@ -406,7 +406,7 @@ struct TexelWeightParams {
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}
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};
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TexelWeightParams DecodeBlockInfo(BitStream& strm) {
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static TexelWeightParams DecodeBlockInfo(BitStream& strm) {
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TexelWeightParams params;
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// Read the entire block mode all at once
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@ -605,8 +605,8 @@ TexelWeightParams DecodeBlockInfo(BitStream& strm) {
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return params;
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}
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void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWidth,
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uint32_t blockHeight) {
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static void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWidth,
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uint32_t blockHeight) {
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// Don't actually care about the void extent, just read the bits...
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for (int i = 0; i < 4; ++i) {
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strm.ReadBits(13);
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@ -621,23 +621,25 @@ void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWi
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uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 |
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(static_cast<uint32_t>(a) & 0xFF00) << 16;
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for (uint32_t j = 0; j < blockHeight; j++)
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for (uint32_t j = 0; j < blockHeight; j++) {
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for (uint32_t i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = rgba;
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}
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}
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}
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void FillError(uint32_t* outBuf, uint32_t blockWidth, uint32_t blockHeight) {
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for (uint32_t j = 0; j < blockHeight; j++)
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static void FillError(uint32_t* outBuf, uint32_t blockWidth, uint32_t blockHeight) {
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for (uint32_t j = 0; j < blockHeight; j++) {
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for (uint32_t i = 0; i < blockWidth; i++) {
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outBuf[j * blockWidth + i] = 0xFFFF00FF;
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}
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}
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}
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// Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)]
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// is the same as [(numBits - 1):0] and repeats all the way down.
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template <typename IntType>
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IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
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static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
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if (numBits == 0)
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return 0;
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if (toBit == 0)
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@ -788,8 +790,8 @@ public:
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}
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};
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void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* modes,
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const uint32_t nPartitions, const uint32_t nBitsForColorData) {
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static void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* modes,
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const uint32_t nPartitions, const uint32_t nBitsForColorData) {
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// First figure out how many color values we have
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uint32_t nValues = 0;
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for (uint32_t i = 0; i < nPartitions; i++) {
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@ -958,7 +960,7 @@ void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* modes,
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}
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}
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uint32_t UnquantizeTexelWeight(const IntegerEncodedValue& val) {
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static uint32_t UnquantizeTexelWeight(const IntegerEncodedValue& val) {
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uint32_t bitval = val.GetBitValue();
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uint32_t bitlen = val.BaseBitLength();
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@ -1047,9 +1049,10 @@ uint32_t UnquantizeTexelWeight(const IntegerEncodedValue& val) {
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return result;
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}
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void UnquantizeTexelWeights(uint32_t out[2][144], const std::vector<IntegerEncodedValue>& weights,
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const TexelWeightParams& params, const uint32_t blockWidth,
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const uint32_t blockHeight) {
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static void UnquantizeTexelWeights(uint32_t out[2][144],
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const std::vector<IntegerEncodedValue>& weights,
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const TexelWeightParams& params, const uint32_t blockWidth,
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const uint32_t blockHeight) {
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uint32_t weightIdx = 0;
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uint32_t unquantized[2][144];
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@ -1241,8 +1244,8 @@ static inline uint32_t Select2DPartition(int32_t seed, int32_t x, int32_t y, int
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}
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// Section C.2.14
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void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValues,
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uint32_t colorEndpointMode) {
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static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValues,
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uint32_t colorEndpointMode) {
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#define READ_UINT_VALUES(N) \
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uint32_t v[N]; \
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for (uint32_t i = 0; i < N; i++) { \
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@ -1362,8 +1365,8 @@ void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValues,
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#undef READ_INT_VALUES
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}
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void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, const uint32_t blockHeight,
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uint32_t* outBuf) {
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static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth,
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const uint32_t blockHeight, uint32_t* outBuf) {
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BitStream strm(inBuf);
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TexelWeightParams weightParams = DecodeBlockInfo(strm);
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