TextureCache: OGL query device memory if possible.
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@ -9,8 +9,8 @@
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#include <glad/glad.h>
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#include "common/literals.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
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using VideoCore::Surface::MaxPixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceType;
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using namespace Common::Literals;
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struct CopyOrigin {
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GLint level;
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@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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return download_buffers.RequestMap(size, false);
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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return 2_GiB; // Return minimum requirements
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}
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void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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std::span<const ImageCopy> copies) {
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const GLuint dst_name = dst_image.Handle();
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@ -82,6 +82,8 @@ public:
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ImageBufferMap DownloadStagingBuffer(size_t size);
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u64 GetDeviceLocalMemory() const;
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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@ -333,7 +335,7 @@ struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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