Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.

This commit is contained in:
Fernando Sahmkow 2019-09-23 22:55:25 -04:00 committed by FernandoS27
parent a05120ec0b
commit 1244f2d368

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@ -228,7 +228,7 @@ public:
inner += expr.value ? "true" : "false"; inner += expr.value ? "true" : "false";
} }
void operator()(ExprGprEqual const& expr) { void operator()(const ExprGprEqual& expr) {
inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')'; inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
} }