game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
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@ -106,7 +106,7 @@ class GameListItemCompat : public GameListItem {
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public:
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public:
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static const int CompatNumberRole = Qt::UserRole + 1;
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static const int CompatNumberRole = Qt::UserRole + 1;
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GameListItemCompat() = default;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatiblity) {
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explicit GameListItemCompat(const QString& compatibility) {
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struct CompatStatus {
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struct CompatStatus {
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QString color;
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QString color;
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const char* text;
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const char* text;
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@ -123,13 +123,13 @@ public:
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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// clang-format on
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// clang-format on
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auto iterator = status_data.find(compatiblity);
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auto iterator = status_data.find(compatibility);
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if (iterator == status_data.end()) {
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if (iterator == status_data.end()) {
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
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return;
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return;
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}
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}
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const CompatStatus& status = iterator->second;
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const CompatStatus& status = iterator->second;
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setData(compatiblity, CompatNumberRole);
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setData(compatibility, CompatNumberRole);
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setText(QObject::tr(status.text));
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setToolTip(QObject::tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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