game_list_p: Amend typo in GameListItemCompat's constructor parameter

Adds a missing 'i' character that was missing in compatibility.
This commit is contained in:
Lioncash 2018-09-17 05:31:27 -04:00
parent 51b5619079
commit 13930f0c33

View File

@ -106,7 +106,7 @@ class GameListItemCompat : public GameListItem {
public: public:
static const int CompatNumberRole = Qt::UserRole + 1; static const int CompatNumberRole = Qt::UserRole + 1;
GameListItemCompat() = default; GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatiblity) { explicit GameListItemCompat(const QString& compatibility) {
struct CompatStatus { struct CompatStatus {
QString color; QString color;
const char* text; const char* text;
@ -123,13 +123,13 @@ public:
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on // clang-format on
auto iterator = status_data.find(compatiblity); auto iterator = status_data.find(compatibility);
if (iterator == status_data.end()) { if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return; return;
} }
const CompatStatus& status = iterator->second; const CompatStatus& status = iterator->second;
setData(compatiblity, CompatNumberRole); setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text)); setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip)); setToolTip(QObject::tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);