diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a778dfc640..a80923285b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -193,6 +193,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
     auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
     ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
 
+    // Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
+    u32 current_constbuffer_bindpoint = 0;
+
     for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
         ptr_pos += sizeof(GLShader::MaxwellUniformData);
 
@@ -223,6 +226,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
         Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
         GLShader::ShaderSetup setup{std::move(program_code)};
 
+        static constexpr std::array<const char*, Maxwell::MaxShaderStage> base_names = {
+            "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
+        };
+
         GLShader::ShaderEntries shader_resources;
 
         switch (program) {
@@ -244,9 +251,13 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
             UNREACHABLE();
         }
 
+        GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
+            static_cast<Maxwell::ShaderStage>(stage));
+
         // Configure the const buffers for this shader stage.
-        SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage),
-                          shader_resources.const_buffer_entries);
+        current_constbuffer_bindpoint = SetupConstBuffers(
+            static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, base_names[stage],
+            current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
     }
 
     shader_program_manager->UseTrivialGeometryShader();
@@ -543,8 +554,9 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
     }
 }
 
-void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
-                                         const std::vector<GLShader::ConstBufferEntry>& entries) {
+u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
+                                        const std::string& base_name, u32 current_bindpoint,
+                                        const std::vector<GLShader::ConstBufferEntry>& entries) {
     auto& gpu = Core::System::GetInstance().GPU();
     auto& maxwell3d = gpu.Get3DEngine();
 
@@ -568,7 +580,7 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
 
         ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
         buffer_draw_state.enabled = true;
-        buffer_draw_state.bindpoint = bindpoint;
+        buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
 
         VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
         std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
@@ -577,9 +589,17 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
         glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
         glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
         glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+
+        // Now configure the bindpoint of the buffer inside the shader
+        std::string buffer_name = base_name + std::to_string(used_buffer.GetIndex());
+        GLuint index =
+            glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
+        glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
     }
 
     state.Apply();
+
+    return current_bindpoint + entries.size();
 }
 
 void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 1ea0dfa71d..32d9598aa2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -87,8 +87,17 @@ private:
     /// Binds the required textures to OpenGL before drawing a batch.
     void BindTextures();
 
-    /// Configures the current constbuffers to use for the draw command.
-    void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+    /*
+     * Configures the current constbuffers to use for the draw command.
+     * @param stage The shader stage to configure buffers for.
+     * @param program The OpenGL program object that contains the specified stage.
+     * @param base_name The name prefix of the buffer objects in the GLSL shaders.
+     * @param current_bindpoint The offset at which to start counting new buffer bindpoints.
+     * @param entries Vector describing the buffers that are actually used in the guest shader.
+     * @returns The next available bindpoint for use in the next shader stage.
+     */
+    u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
+                           const std::string& base_name, u32 current_bindpoint,
                            const std::vector<GLShader::ConstBufferEntry>& entries);
 
     /// Syncs the viewport to match the guest state
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index ecc92d9863..be63320e0d 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -121,6 +121,17 @@ public:
         return result;
     }
 
+    GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) {
+        switch (stage) {
+        case Maxwell3D::Regs::ShaderStage::Vertex:
+            return current.vs;
+        case Maxwell3D::Regs::ShaderStage::Fragment:
+            return current.fs;
+        }
+
+        UNREACHABLE();
+    }
+
     void UseTrivialGeometryShader() {
         current.gs = 0;
     }