diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp
index 6727acf180..66e11dd5b9 100644
--- a/src/citra_qt/debugger/graphics_cmdlists.cpp
+++ b/src/citra_qt/debugger/graphics_cmdlists.cpp
@@ -159,7 +159,7 @@ void TextureInfoDockWidget::OnStrideChanged(int value) {
 }
 
 QPixmap TextureInfoDockWidget::ReloadPixmap() const {
-    u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(info.physical_address));
+    u8* src = Memory::GetPhysicalPointer(info.physical_address);
     return QPixmap::fromImage(LoadTexture(src, info));
 }
 
@@ -274,7 +274,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
         auto format = Pica::registers.GetTextures()[index].format;
 
         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
-        u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
+        u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
         new_info_widget = new TextureInfoWidget(src, info);
     } else {
         new_info_widget = new QWidget;
diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp
index fa101a6a2e..3287b47067 100644
--- a/src/citra_qt/debugger/graphics_framebuffer.cpp
+++ b/src/citra_qt/debugger/graphics_framebuffer.cpp
@@ -215,7 +215,7 @@ void GraphicsFramebufferWidget::OnUpdate()
     u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format);
 
     QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
-    u8* buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(framebuffer_address));
+    u8* buffer = Memory::GetPhysicalPointer(framebuffer_address);
 
     for (unsigned int y = 0; y < framebuffer_height; ++y) {
         for (unsigned int x = 0; x < framebuffer_width; ++x) {
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 0ad7e29639..e4a0e14c47 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -76,8 +76,8 @@ inline void Write(u32 addr, const T data) {
         auto& config = g_regs.memory_fill_config[is_second_filler];
 
         if (config.address_start && config.trigger) {
-            u8* start = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
-            u8* end = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
+            u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
+            u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
 
             if (config.fill_24bit) {
                 // fill with 24-bit values
@@ -114,8 +114,8 @@ inline void Write(u32 addr, const T data) {
     {
         const auto& config = g_regs.display_transfer_config;
         if (config.trigger & 1) {
-            u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
-            u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
+            u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+            u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
 
             if (config.scaling > config.ScaleXY) {
                 LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
@@ -257,7 +257,7 @@ inline void Write(u32 addr, const T data) {
         const auto& config = g_regs.command_processor_config;
         if (config.trigger & 1)
         {
-            u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
+            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
             Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
         }
         break;
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index 5a08cc1058..64de76c393 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -192,4 +192,13 @@ PAddr VirtualToPhysicalAddress(VAddr addr);
  */
 VAddr PhysicalToVirtualAddress(PAddr addr);
 
+/**
+ * Gets a pointer to the memory region beginning at the specified physical address.
+ *
+ * @note This is currently implemented using PhysicalToVirtualAddress().
+ */
+inline u8* GetPhysicalPointer(PAddr address) {
+    return GetPointer(PhysicalToVirtualAddress(address));
+}
+
 } // namespace
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 7c4047e331..1ea7cad07c 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
             bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
 
             const auto& index_info = registers.index_array;
-            const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset));
+            const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
             const u16* index_address_16 = (u16*)index_address_8;
             bool index_u16 = index_info.format != 0;
 
@@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
                                   input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
                     } else {
                         for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
-                            const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
+                            const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
 
                             const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
                                 (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index ab7776929b..3b3fef4848 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
     const u32 coarse_y = y & ~7;
     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
-    u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;
+    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
 
     switch (registers.framebuffer.color_format) {
     case registers.framebuffer.RGBA8:
@@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
     const u32 coarse_y = y & ~7;
     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
-    u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;
+    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
 
     switch (registers.framebuffer.color_format) {
     case registers.framebuffer.RGBA8:
@@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
 
 static u32 GetDepth(int x, int y) {
     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
-    u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 
     y = (registers.framebuffer.height - y);
     
@@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
 
 static void SetDepth(int x, int y, u32 value) {
     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
-    u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 
     y = (registers.framebuffer.height - y);
 
@@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
                 s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
                 t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
 
-                u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));
+                u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
                 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
 
                 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6b242a6ed1..0c072120df 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() {
 void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
                                              const TextureInfo& texture) {
 
-    const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
-        framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2);
+    const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
+            framebuffer.address_left1 : framebuffer.address_left2;
 
     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
         framebuffer.stride * framebuffer.height,
-        framebuffer_vaddr, (int)framebuffer.width,
+        framebuffer_addr, (int)framebuffer.width,
         (int)framebuffer.height, (int)framebuffer.format);
 
-    const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
+    const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
 
     int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
     size_t pixel_stride = framebuffer.stride / bpp;