vk_rasterizer: Skip binding empty descriptor sets on compute
Fixes unit tests where compute shaders had no descriptors in the set, making Vulkan drivers crash when binding an empty set.
This commit is contained in:
parent
87a8925523
commit
1ccf805367
@ -628,8 +628,10 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
|
|||||||
grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
|
grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
|
||||||
descriptor_set](vk::CommandBuffer cmdbuf) {
|
descriptor_set](vk::CommandBuffer cmdbuf) {
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, DESCRIPTOR_SET,
|
if (descriptor_set) {
|
||||||
descriptor_set, {});
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
|
||||||
|
DESCRIPTOR_SET, descriptor_set, nullptr);
|
||||||
|
}
|
||||||
cmdbuf.Dispatch(grid_x, grid_y, grid_z);
|
cmdbuf.Dispatch(grid_x, grid_y, grid_z);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user