GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
This commit is contained in:
parent
a6da2b93c1
commit
1dd4861d38
@ -27,9 +27,8 @@ static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel,
|
|||||||
return address;
|
return address;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
|
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
|
||||||
u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
|
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
|
||||||
u32 block_height) {
|
|
||||||
u8* data_ptrs[2];
|
u8* data_ptrs[2];
|
||||||
for (unsigned y = 0; y < height; ++y) {
|
for (unsigned y = 0; y < height; ++y) {
|
||||||
for (unsigned x = 0; x < width; ++x) {
|
for (unsigned x = 0; x < width; ++x) {
|
||||||
|
@ -17,6 +17,10 @@ namespace Texture {
|
|||||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
|
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
|
||||||
u32 block_height = TICEntry::DefaultBlockHeight);
|
u32 block_height = TICEntry::DefaultBlockHeight);
|
||||||
|
|
||||||
|
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
|
||||||
|
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
|
||||||
|
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Decodes an unswizzled texture into a A8R8G8B8 texture.
|
* Decodes an unswizzled texture into a A8R8G8B8 texture.
|
||||||
*/
|
*/
|
||||||
|
Loading…
Reference in New Issue
Block a user