gl_shader_decompiler: Fix warnings with MarkAsUsed.
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@ -207,7 +207,8 @@ private:
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/// Generates code representing a uniform (C buffer) register.
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/// Generates code representing a uniform (C buffer) register.
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std::string GetUniform(const Uniform& reg) {
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std::string GetUniform(const Uniform& reg) {
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declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage);
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declr_const_buffers[reg.index].MarkAsUsed(static_cast<unsigned>(reg.index),
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static_cast<unsigned>(reg.offset), stage);
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return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']';
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return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']';
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}
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}
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