shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
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@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::DEPBAR: {
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LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
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LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
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break;
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}
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default:
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