android: Move game deserialization to another thread
Deserializing games from the cache in shared preferences was done on the main thread and could cause a stutter on startup.
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@ -49,6 +49,9 @@ class GamesViewModel : ViewModel() {
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// Retrieve list of cached games
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// Retrieve list of cached games
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val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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if (storedGames!!.isNotEmpty()) {
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if (storedGames!!.isNotEmpty()) {
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val deserializedGames = mutableSetOf<Game>()
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val deserializedGames = mutableSetOf<Game>()
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storedGames.forEach {
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storedGames.forEach {
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@ -60,8 +63,10 @@ class GamesViewModel : ViewModel() {
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}
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}
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val gameExists =
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val gameExists =
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DocumentFile.fromSingleUri(YuzuApplication.appContext, Uri.parse(game.path))
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DocumentFile.fromSingleUri(
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?.exists()
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YuzuApplication.appContext,
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Uri.parse(game.path)
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)?.exists()
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if (gameExists == true) {
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if (gameExists == true) {
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deserializedGames.add(game)
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deserializedGames.add(game)
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}
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}
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@ -70,6 +75,8 @@ class GamesViewModel : ViewModel() {
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}
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}
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reloadGames(false)
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reloadGames(false)
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}
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}
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}
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}
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fun setGames(games: List<Game>) {
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fun setGames(games: List<Game>) {
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val sortedList = games.sortedWith(
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val sortedList = games.sortedWith(
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