diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 603a2edaf2..db12fc7025 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -15,6 +15,7 @@ const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers
 Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
 
 void Maxwell3D::CallMethod(u32 method, const std::vector<u32>& parameters) {
+    // TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
     auto itr = method_handlers.find(method);
     if (itr == method_handlers.end()) {
         LOG_ERROR(HW_GPU, "Unhandled method call %08X", method);
@@ -42,6 +43,26 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
         ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
         break;
     }
+    case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
+        ProcessCBBind(Regs::ShaderStage::Vertex);
+        break;
+    }
+    case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
+        ProcessCBBind(Regs::ShaderStage::TesselationControl);
+        break;
+    }
+    case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
+        ProcessCBBind(Regs::ShaderStage::TesselationEval);
+        break;
+    }
+    case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
+        ProcessCBBind(Regs::ShaderStage::Geometry);
+        break;
+    }
+    case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
+        ProcessCBBind(Regs::ShaderStage::Fragment);
+        break;
+    }
     case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
         DrawArrays();
         break;
@@ -83,22 +104,54 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
     /**
      * Parameters description:
      * [0] = Shader Program.
-     * [1] = Unknown.
+     * [1] = Unknown, presumably the shader id.
      * [2] = Offset to the start of the shader, after the 0x30 bytes header.
-     * [3] = Shader Type.
-     * [4] = Shader End Address >> 8.
+     * [3] = Shader Stage.
+     * [4] = Const Buffer Address >> 8.
      */
     auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
     // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
-    GPUVAddr begin_address = parameters[2];
-    auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
-    GPUVAddr end_address = parameters[4] << 8;
+    GPUVAddr address = parameters[2];
+    auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
+    GPUVAddr cb_address = parameters[4] << 8;
 
-    auto& shader = state.shaders[static_cast<size_t>(shader_program)];
+    auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
     shader.program = shader_program;
-    shader.type = shader_type;
-    shader.begin_address = begin_address;
-    shader.end_address = end_address;
+    shader.stage = shader_stage;
+    shader.address = address;
+
+    // Perform the same operations as the real macro code.
+    // TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
+    auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
+    shader_regs.start_id = address;
+    // TODO(Subv): Write params[1] to register 0xD1C + shader_program.
+    // TODO(Subv): Write params[2] to register 0xD22 + shader_program.
+
+    // Note: This value is hardcoded in the macro's code.
+    static constexpr u32 DefaultCBSize = 0x10000;
+    regs.const_buffer.cb_size = DefaultCBSize;
+    regs.const_buffer.cb_address_high = cb_address >> 32;
+    regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
+
+    // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
+    // shader. It's likely that these are the constants for the shader.
+    regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
+    regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
+
+    ProcessCBBind(shader_stage);
+}
+
+void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
+    // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
+    auto& shader = state.shader_stages[static_cast<size_t>(stage)];
+    auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
+
+    auto& buffer = shader.const_buffers[bind_data.index];
+
+    buffer.enabled = bind_data.valid.Value() != 0;
+    buffer.index = bind_data.index;
+    buffer.address = regs.const_buffer.BufferAddress();
+    buffer.size = regs.const_buffer.cb_size;
 }
 
 } // namespace Engines
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index c979d4e615..98137f94b2 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -35,8 +35,12 @@ public:
     struct Regs {
         static constexpr size_t NUM_REGS = 0xE36;
 
+        static constexpr size_t NumCBData = 16;
         static constexpr size_t NumVertexArrays = 32;
         static constexpr size_t MaxShaderProgram = 6;
+        static constexpr size_t MaxShaderStage = 5;
+        // Maximum number of const buffers per shader stage.
+        static constexpr size_t MaxConstBuffers = 16;
 
         enum class QueryMode : u32 {
             Write = 0,
@@ -52,7 +56,7 @@ public:
             Fragment = 5,
         };
 
-        enum class ShaderType : u32 {
+        enum class ShaderStage : u32 {
             Vertex = 0,
             TesselationControl = 1,
             TesselationEval = 2,
@@ -132,17 +136,37 @@ public:
                     u32 start_id;
                     INSERT_PADDING_WORDS(1);
                     u32 gpr_alloc;
-                    ShaderType type;
+                    ShaderStage type;
                     INSERT_PADDING_WORDS(9);
                 } shader_config[MaxShaderProgram];
 
-                INSERT_PADDING_WORDS(0x5D0);
+                INSERT_PADDING_WORDS(0x8C);
 
                 struct {
-                    u32 shader_code_call;
-                    u32 shader_code_args;
-                } shader_code;
+                    u32 cb_size;
+                    u32 cb_address_high;
+                    u32 cb_address_low;
+                    u32 cb_pos;
+                    u32 cb_data[NumCBData];
+
+                    GPUVAddr BufferAddress() const {
+                        return static_cast<GPUVAddr>(
+                            (static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
+                    }
+                } const_buffer;
+
                 INSERT_PADDING_WORDS(0x10);
+
+                struct {
+                    union {
+                        u32 raw_config;
+                        BitField<0, 1, u32> valid;
+                        BitField<4, 5, u32> index;
+                    };
+                    INSERT_PADDING_WORDS(7);
+                } cb_bind[MaxShaderStage];
+
+                INSERT_PADDING_WORDS(0x50A);
             };
             std::array<u32, NUM_REGS> reg_array;
         };
@@ -151,17 +175,28 @@ public:
     static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
 
     struct State {
-        struct ShaderInfo {
-            Regs::ShaderType type;
-            Regs::ShaderProgram program;
-            GPUVAddr begin_address;
-            GPUVAddr end_address;
+        struct ConstBufferInfo {
+            GPUVAddr address;
+            u32 index;
+            u32 size;
+            bool enabled;
         };
 
-        std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
+        struct ShaderProgramInfo {
+            Regs::ShaderStage stage;
+            Regs::ShaderProgram program;
+            GPUVAddr address;
+        };
+
+        struct ShaderStageInfo {
+            std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
+        };
+
+        std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
+        std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
     };
 
-    State state;
+    State state{};
 
 private:
     MemoryManager& memory_manager;
@@ -169,6 +204,9 @@ private:
     /// Handles a write to the QUERY_GET register.
     void ProcessQueryGet();
 
+    /// Handles a write to the CB_BIND register.
+    void ProcessCBBind(Regs::ShaderStage stage);
+
     /// Handles a write to the VERTEX_END_GL register, triggering a draw.
     void DrawArrays();
 
@@ -194,7 +232,8 @@ ASSERT_REG_POSITION(query, 0x6C0);
 ASSERT_REG_POSITION(vertex_array[0], 0x700);
 ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
 ASSERT_REG_POSITION(shader_config[0], 0x800);
-ASSERT_REG_POSITION(shader_code, 0xE24);
+ASSERT_REG_POSITION(const_buffer, 0x8E0);
+ASSERT_REG_POSITION(cb_bind[0], 0x904);
 
 #undef ASSERT_REG_POSITION