gl_rasterizer: Move index buffer uploading to its own method
This commit is contained in:
parent
772c86a260
commit
2e39c20da5
@ -215,7 +215,15 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
|||||||
gpu.dirty_flags.vertex_array.reset();
|
gpu.dirty_flags.vertex_array.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
||||||
|
if (accelerate_draw != AccelDraw::Indexed) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
return buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
|
||||||
const auto& gpu = system.GPU().Maxwell3D();
|
const auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||||
@ -230,8 +238,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
|
|||||||
MICROPROFILE_SCOPE(OpenGL_Index);
|
MICROPROFILE_SCOPE(OpenGL_Index);
|
||||||
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
|
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
|
||||||
params.count = regs.index_array.count;
|
params.count = regs.index_array.count;
|
||||||
params.index_buffer_offset =
|
params.index_buffer_offset = index_buffer_offset;
|
||||||
buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
|
|
||||||
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
|
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
|
||||||
} else {
|
} else {
|
||||||
params.count = regs.vertex_buffer.count;
|
params.count = regs.vertex_buffer.count;
|
||||||
@ -643,10 +650,12 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
gpu.dirty_flags.vertex_array.set();
|
gpu.dirty_flags.vertex_array.set();
|
||||||
}
|
}
|
||||||
|
|
||||||
const GLuint vao = SetupVertexFormat();
|
const GLuint vertex_array = SetupVertexFormat();
|
||||||
SetupVertexBuffer(vao);
|
|
||||||
|
|
||||||
DrawParameters params = SetupDraw();
|
SetupVertexBuffer(vertex_array);
|
||||||
|
const GLintptr index_buffer_offset = SetupIndexBuffer();
|
||||||
|
|
||||||
|
DrawParameters params = SetupDraw(index_buffer_offset);
|
||||||
texture_cache.GuardSamplers(true);
|
texture_cache.GuardSamplers(true);
|
||||||
SetupShaders(params.primitive_mode);
|
SetupShaders(params.primitive_mode);
|
||||||
texture_cache.GuardSamplers(false);
|
texture_cache.GuardSamplers(false);
|
||||||
|
@ -220,7 +220,9 @@ private:
|
|||||||
|
|
||||||
void SetupVertexBuffer(GLuint vao);
|
void SetupVertexBuffer(GLuint vao);
|
||||||
|
|
||||||
DrawParameters SetupDraw();
|
GLintptr SetupIndexBuffer();
|
||||||
|
|
||||||
|
DrawParameters SetupDraw(GLintptr index_buffer_offset);
|
||||||
|
|
||||||
void SetupShaders(GLenum primitive_mode);
|
void SetupShaders(GLenum primitive_mode);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user