udp/client: Make use of designated initializers in TestCommunication()
Same behavior, but makes the callback list nicer to look at.
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@ -337,8 +337,11 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
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const std::function<void()>& failure_callback) {
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const std::function<void()>& failure_callback) {
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std::thread([=] {
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std::thread([=] {
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Common::Event success_event;
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Common::Event success_event;
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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SocketCallback callback{
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[&](Response::PadData data) { success_event.Set(); }};
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.version = [](Response::Version) {},
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.port_info = [](Response::PortInfo) {},
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.pad_data = [&](Response::PadData) { success_event.Set(); },
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};
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Socket socket{host, port, pad_index, client_id, std::move(callback)};
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Socket socket{host, port, pad_index, client_id, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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std::thread worker_thread{SocketLoop, &socket};
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const bool result = success_event.WaitFor(std::chrono::seconds(8));
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const bool result = success_event.WaitFor(std::chrono::seconds(8));
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