maxwell_3d: Make memory_manager public.
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@ -504,6 +504,7 @@ public:
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};
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State state{};
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MemoryManager& memory_manager;
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/// Reads a register value located at the input method address
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u32 GetRegisterValue(u32 method) const;
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@ -518,8 +519,6 @@ public:
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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private:
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MemoryManager& memory_manager;
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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/// Macro method that is currently being executed / being fed parameters.
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