video_core/control_flow: Place all internally linked types/functions within an anonymous namespace

Previously, quite a few functions were being linked with external
linkage.
This commit is contained in:
Lioncash 2019-07-16 11:32:35 -04:00
parent 1109db86b7
commit 3df9558593

View File

@ -15,7 +15,7 @@
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader { namespace VideoCommon::Shader {
namespace {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
@ -411,6 +411,7 @@ bool TryQuery(CFGRebuildState& state) {
state.queries.push_back(conditional_query); state.queries.push_back(conditional_query);
return true; return true;
} }
} // Anonymous namespace
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address) { u32 start_address) {