shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
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@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
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for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
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for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
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pc = DecodeInstr(basic_block, pc);
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pc = DecodeInstr(basic_block, pc);
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}
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}
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return std::move(basic_block);
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return basic_block;
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}
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}
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u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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