general: Fix handheld typo
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04f48f0120
commit
410df5446e
@ -635,7 +635,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
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// This buffer only is updated on handheld on HW
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// This buffer only is updated on handheld on HW
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npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
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npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
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} else {
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} else {
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// Hanheld doesn't update this buffer on HW
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// Handheld doesn't update this buffer on HW
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npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
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npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
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}
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}
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@ -246,15 +246,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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if (player_index == 0) {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_hanheld =
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_hanheld->SaveCurrentConfig();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_hanheld->EnableConfiguration();
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emulated_controller_handheld->EnableConfiguration();
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if (emulated_controller_hanheld->IsConnected(true)) {
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if (emulated_controller_handheld->IsConnected(true)) {
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emulated_controller_p1->Disconnect();
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emulated_controller_p1->Disconnect();
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emulated_controller = emulated_controller_hanheld;
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emulated_controller = emulated_controller_handheld;
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} else {
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} else {
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emulated_controller = emulated_controller_p1;
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emulated_controller = emulated_controller_p1;
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}
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}
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@ -590,19 +590,19 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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if (player_index == 0) {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_hanheld =
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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bool is_connected = emulated_controller->IsConnected(true);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_hanheld->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_p1->Disconnect();
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emulated_controller_hanheld->Connect();
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emulated_controller_handheld->Connect();
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emulated_controller = emulated_controller_hanheld;
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emulated_controller = emulated_controller_handheld;
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} else {
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} else {
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emulated_controller_hanheld->Disconnect();
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect();
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emulated_controller_p1->Connect();
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emulated_controller = emulated_controller_p1;
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emulated_controller = emulated_controller_p1;
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}
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}
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@ -650,10 +650,10 @@ ConfigureInputPlayer::~ConfigureInputPlayer() {
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if (player_index == 0) {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_hanheld =
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_hanheld->DisableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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} else {
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} else {
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emulated_controller->DisableConfiguration();
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emulated_controller->DisableConfiguration();
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}
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}
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@ -663,14 +663,14 @@ void ConfigureInputPlayer::ApplyConfiguration() {
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if (player_index == 0) {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_hanheld =
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_hanheld->DisableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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emulated_controller_hanheld->SaveCurrentConfig();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_hanheld->EnableConfiguration();
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emulated_controller_handheld->EnableConfiguration();
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return;
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return;
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}
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}
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emulated_controller->DisableConfiguration();
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emulated_controller->DisableConfiguration();
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