maxwell_to_gl: Implement VertexAttribute::Size::Size_8.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-13 01:18:13 -04:00
parent baaafbd5ea
commit 41b77c4e0a

View File

@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::UnsignedNorm: { case Maxwell::VertexAttribute::Type::UnsignedNorm: {
switch (attrib.size) { switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE; return GL_UNSIGNED_BYTE;