gpu: Refactor to take RendererBase instead of RasterizerInterface.
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@ -131,7 +131,7 @@ struct System::Impl {
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is_powered_on = true;
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gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer());
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gpu_core = std::make_unique<Tegra::GPU>(system, *renderer);
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cpu_core_manager.Initialize(system);
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@ -12,7 +12,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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namespace Tegra {
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@ -28,7 +28,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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UNREACHABLE();
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}
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GPU::GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer) {
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
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auto& rasterizer{renderer.Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>();
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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@ -16,8 +16,8 @@ class System;
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}
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namespace VideoCore {
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class RasterizerInterface;
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}
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class RendererBase;
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} // namespace VideoCore
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namespace Tegra {
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@ -121,7 +121,8 @@ enum class EngineID {
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class GPU final {
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public:
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explicit GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
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~GPU();
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struct MethodCall {
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@ -200,10 +201,25 @@ public:
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};
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} regs{};
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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private:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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VideoCore::RendererBase& renderer;
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/// Mapping of command subchannels to their bound engine ids.
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std::array<EngineID, 8> bound_engines = {};
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@ -217,18 +233,6 @@ private:
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std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
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/// Inline memory engine
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std::unique_ptr<Engines::KeplerMemory> kepler_memory;
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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