Implement RG32UI and R32UI
Needed for xenoblade
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e67630b51e
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45cc022ea9
@ -49,6 +49,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_UINT:
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return 8;
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SNORM:
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case RenderTargetFormat::RGBA8_SNORM:
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@ -62,6 +63,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RG16_FLOAT:
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case RenderTargetFormat::RG16_FLOAT:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R11G11B10_FLOAT:
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case RenderTargetFormat::R11G11B10_FLOAT:
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case RenderTargetFormat::R32_UINT:
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return 4;
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return 4;
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case RenderTargetFormat::R16_UNORM:
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case RenderTargetFormat::R16_UNORM:
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case RenderTargetFormat::R16_SNORM:
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case RenderTargetFormat::R16_SNORM:
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@ -23,6 +23,7 @@ enum class RenderTargetFormat : u32 {
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RGBA16_UINT = 0xC9,
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_FLOAT = 0xCB,
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RG32_UINT = 0xCD,
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BGRA8_UNORM = 0xCF,
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BGRA8_UNORM = 0xCF,
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RGB10_A2_UNORM = 0xD1,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_UNORM = 0xD5,
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@ -34,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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RG16_UINT = 0xDD,
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R11G11B10_FLOAT = 0xE0,
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R32_UINT = 0xE4,
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R32_FLOAT = 0xE5,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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B5G6R5_UNORM = 0xE8,
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RG8_UNORM = 0xEA,
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RG8_UNORM = 0xEA,
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@ -137,6 +137,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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// DepthStencil formats
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -275,6 +277,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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@ -327,6 +331,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -61,15 +61,17 @@ struct SurfaceParams {
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SRGBA8 = 35,
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SRGBA8 = 35,
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RG8U = 36,
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RG8U = 36,
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RG8S = 37,
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RG8S = 37,
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RG32UI = 38,
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R32UI = 39,
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MaxColorFormat,
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MaxColorFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 38,
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Z24S8 = 40,
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S8Z24 = 39,
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S8Z24 = 41,
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Z32F = 40,
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Z32F = 42,
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Z16 = 41,
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Z16 = 43,
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Z32FS8 = 42,
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Z32FS8 = 44,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -145,6 +147,8 @@ struct SurfaceParams {
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1, // SRGBA8
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1, // SRGBA8
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1, // RG8U
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1, // RG8U
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1, // RG8S
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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1, // Z24S8
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1, // Z24S8
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1, // S8Z24
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1, // S8Z24
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1, // Z32F
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1, // Z32F
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@ -199,6 +203,8 @@ struct SurfaceParams {
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32, // SRGBA8
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32, // SRGBA8
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16, // RG8U
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16, // RG8U
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16, // RG8S
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16, // RG8S
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64, // RG32UI
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32, // R32UI
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32, // Z24S8
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32, // Z24S8
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32, // S8Z24
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32, // S8Z24
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32, // Z32F
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32, // Z32F
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@ -289,6 +295,10 @@ struct SurfaceParams {
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return PixelFormat::R16I;
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return PixelFormat::R16I;
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case Tegra::RenderTargetFormat::R32_FLOAT:
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return PixelFormat::R32F;
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return PixelFormat::R32F;
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case Tegra::RenderTargetFormat::R32_UINT:
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return PixelFormat::R32UI;
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case Tegra::RenderTargetFormat::RG32_UINT:
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return PixelFormat::RG32UI;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -342,7 +352,15 @@ struct SurfaceParams {
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static_cast<u32>(component_type));
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static_cast<u32>(component_type));
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UNREACHABLE();
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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case Tegra::Texture::TextureFormat::R32_G32:
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return PixelFormat::RG32F;
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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return PixelFormat::RGB32F;
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return PixelFormat::RGB32F;
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case Tegra::Texture::TextureFormat::R16:
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case Tegra::Texture::TextureFormat::R16:
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@ -362,7 +380,15 @@ struct SurfaceParams {
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static_cast<u32>(component_type));
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static_cast<u32>(component_type));
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UNREACHABLE();
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32:
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case Tegra::Texture::TextureFormat::R32:
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return PixelFormat::R32F;
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::ZF32:
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z24S8:
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case Tegra::Texture::TextureFormat::Z24S8:
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@ -462,6 +488,8 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::R8_UINT:
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case Tegra::RenderTargetFormat::R8_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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case Tegra::RenderTargetFormat::RG32_UINT:
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case Tegra::RenderTargetFormat::R32_UINT:
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return ComponentType::UInt;
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return ComponentType::UInt;
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case Tegra::RenderTargetFormat::RG16_SINT:
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case Tegra::RenderTargetFormat::RG16_SINT:
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case Tegra::RenderTargetFormat::R16_SINT:
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case Tegra::RenderTargetFormat::R16_SINT:
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