qt/configure_graphics: Shadow options at runtime
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
This commit is contained in:
parent
c4d549919f
commit
4cf64f8e09
@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||||
|
|
||||||
void ConfigureGraphics::setConfiguration() {
|
void ConfigureGraphics::setConfiguration() {
|
||||||
|
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||||
|
|
||||||
ui->resolution_factor_combobox->setCurrentIndex(
|
ui->resolution_factor_combobox->setCurrentIndex(
|
||||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||||
|
ui->use_compatibility_profile->setEnabled(runtime_lock);
|
||||||
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
|
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
|
||||||
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||||
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||||
Settings::values.bg_blue));
|
Settings::values.bg_blue));
|
||||||
|
Loading…
Reference in New Issue
Block a user