GPU: Allow the usage of R8 as a render target format.
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@ -24,6 +24,7 @@ enum class RenderTargetFormat : u32 {
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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R11G11B10_FLOAT = 0xE0,
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R8_UNORM = 0xF3,
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};
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enum class DepthFormat : u32 {
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@ -194,6 +194,8 @@ struct SurfaceParams {
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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return PixelFormat::R8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -351,6 +353,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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