shader_decode: Use proper primitive names
This commit is contained in:
parent
2faad9bf23
commit
50195b1704
@ -325,8 +325,8 @@ private:
|
||||
}
|
||||
|
||||
ASSERT(element.second.size() > 0);
|
||||
// UNIMPLEMENTED_IF_MSG(element.second.size() > 1,
|
||||
// "Multiple input flag modes are not supported in GLSL");
|
||||
UNIMPLEMENTED_IF_MSG(element.second.size() > 1,
|
||||
"Multiple input flag modes are not supported in GLSL");
|
||||
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
|
||||
@ -1209,7 +1209,7 @@ private:
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string Bra(Operation operation) {
|
||||
std::string Branch(Operation operation) {
|
||||
const auto target = std::get<ImmediateNode>(*operation[0]);
|
||||
code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target.GetValue()));
|
||||
code.AddLine("break;");
|
||||
@ -1289,7 +1289,7 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string Kil(Operation operation) {
|
||||
std::string Discard(Operation operation) {
|
||||
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
|
||||
// about unexecuted instructions that may follow this.
|
||||
code.AddLine("if (true) {");
|
||||
@ -1449,13 +1449,11 @@ private:
|
||||
&GLSLDecompiler::F4TextureQueryLod,
|
||||
&GLSLDecompiler::F4TexelFetch,
|
||||
|
||||
&GLSLDecompiler::Bra,
|
||||
&GLSLDecompiler::PushFlowStack, // Ssy
|
||||
&GLSLDecompiler::PushFlowStack, // Brk
|
||||
&GLSLDecompiler::PopFlowStack, // Sync
|
||||
&GLSLDecompiler::PopFlowStack, // Brk
|
||||
&GLSLDecompiler::Branch,
|
||||
&GLSLDecompiler::PushFlowStack,
|
||||
&GLSLDecompiler::PopFlowStack,
|
||||
&GLSLDecompiler::Exit,
|
||||
&GLSLDecompiler::Kil,
|
||||
&GLSLDecompiler::Discard,
|
||||
|
||||
&GLSLDecompiler::EmitVertex,
|
||||
&GLSLDecompiler::EndPrimitive,
|
||||
|
@ -155,8 +155,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L: {
|
||||
// UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
|
||||
// static_cast<u32>(instr.st_l.unknown.Value()));
|
||||
UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
|
||||
static_cast<u32>(instr.st_l.unknown.Value()));
|
||||
|
||||
const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<s32>(instr.smem_imm)));
|
||||
|
@ -54,7 +54,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
bb.push_back(Operation(OperationCode::Kil));
|
||||
bb.push_back(Operation(OperationCode::Discard));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
@ -79,7 +79,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
"BRA with constant buffers are not implemented");
|
||||
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
const Node branch = Operation(OperationCode::Bra, Immediate(target));
|
||||
const Node branch = Operation(OperationCode::Branch, Immediate(target));
|
||||
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
if (cc != Tegra::Shader::ConditionCode::T) {
|
||||
@ -97,7 +97,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
|
||||
// structure to the BRA opcode.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(Operation(OperationCode::Ssy, Immediate(target)));
|
||||
bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::PBK: {
|
||||
@ -108,7 +108,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
// using SYNC on a PBK address will kill the shader execution. We don't emulate this because
|
||||
// it's very unlikely a driver will emit such invalid shader.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(Operation(OperationCode::Pbk, Immediate(target)));
|
||||
bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SYNC: {
|
||||
@ -117,7 +117,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
static_cast<u32>(cc));
|
||||
|
||||
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
||||
bb.push_back(Operation(OperationCode::Sync));
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRK: {
|
||||
@ -126,7 +126,7 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||
static_cast<u32>(cc));
|
||||
|
||||
// The BRK opcode jumps to the address previously set by the PBK opcode
|
||||
bb.push_back(Operation(OperationCode::Brk));
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IPA: {
|
||||
|
@ -163,13 +163,11 @@ enum class OperationCode {
|
||||
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
Bra, /// (uint branch_target) -> void
|
||||
Ssy, /// (uint branch_target) -> void
|
||||
Pbk, /// (uint branch_target) -> void
|
||||
Sync, /// () -> void
|
||||
Brk, /// () -> void
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Kil, /// () -> void
|
||||
Discard, /// () -> void
|
||||
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
Loading…
Reference in New Issue
Block a user