Maxwell3D: Improve Index buffer size estimation.
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@ -257,6 +257,7 @@ u32 Maxwell3D::GetMaxCurrentVertices() {
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const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
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num_vertices = std::max(
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num_vertices, address_size / std::max(attribute.SizeInBytes(), array.stride.Value()));
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break;
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}
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return num_vertices;
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}
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@ -269,10 +270,13 @@ size_t Maxwell3D::EstimateIndexBufferSize() {
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std::numeric_limits<u32>::max()};
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const size_t byte_size = regs.index_buffer.FormatSizeInBytes();
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const size_t log2_byte_size = Common::Log2Ceil64(byte_size);
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const size_t cap{GetMaxCurrentVertices() * 3 * byte_size};
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const size_t lower_cap =
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std::min<size_t>(static_cast<size_t>(end_address - start_address), cap);
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return std::min<size_t>(
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memory_manager.GetMemoryLayoutSize(start_address, byte_size * max_sizes[log2_byte_size]) /
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byte_size,
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static_cast<size_t>(end_address - start_address));
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lower_cap);
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}
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u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
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