yuzu: game_list: Fix 'Open Save Data Location' for device saves.
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@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
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connect(open_save_location, &QAction::triggered, [this, program_id]() {
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connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
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emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
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});
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});
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connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
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connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
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emit OpenFolderRequested(GameListOpenTarget::ModData, path);
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});
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});
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connect(open_transferable_shader_cache, &QAction::triggered,
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connect(open_transferable_shader_cache, &QAction::triggered,
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[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
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[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
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@ -73,7 +73,7 @@ public:
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signals:
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signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void CopyTIDRequested(u64 program_id);
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@ -1154,40 +1154,62 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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BootGame(game_path);
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}
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}
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
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void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
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std::string path;
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std::string path;
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QString open_target;
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QString open_target;
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const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(v_file);
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FileSys::NACP control{};
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u64 program_id{};
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loader->ReadControlData(control);
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loader->ReadProgramId(program_id);
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const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
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const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
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ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
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switch (target) {
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switch (target) {
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case GameListOpenTarget::SaveData: {
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case GameListOpenTarget::SaveData: {
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open_target = tr("Save Data");
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open_target = tr("Save Data");
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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const auto select_profile = [this] {
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if (has_user_save) {
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QtProfileSelectionDialog dialog(this);
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// User save data
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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const auto select_profile = [this] {
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Rejected) {
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if (dialog.exec() == QDialog::Rejected) {
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return -1;
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return -1;
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}
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return dialog.GetIndex();
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};
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const auto index = select_profile();
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if (index == -1) {
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return;
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}
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}
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return dialog.GetIndex();
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Service::Account::ProfileManager manager;
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};
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const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
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ASSERT(user_id);
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const auto index = select_profile();
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
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if (index == -1) {
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FileSys::SaveDataSpaceId::NandUser,
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return;
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FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
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} else {
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// Device save data
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
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FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, program_id, {}, 0);
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}
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}
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Service::Account::ProfileManager manager;
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const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
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ASSERT(user_id);
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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program_id, user_id->uuid, 0);
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if (!FileUtil::Exists(path)) {
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if (!FileUtil::Exists(path)) {
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FileUtil::CreateFullPath(path);
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FileUtil::CreateFullPath(path);
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FileUtil::CreateDir(path);
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FileUtil::CreateDir(path);
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@ -183,7 +183,7 @@ private slots:
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void OnMenuReportCompatibility();
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListCopyTID(u64 program_id);
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