shader: Fix storage type when reading patches on tess control
This commit is contained in:
parent
d2b54c6e42
commit
57464e3b72
@ -303,7 +303,8 @@ Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
|
||||
}
|
||||
const u32 index{IR::GenericPatchIndex(patch)};
|
||||
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
|
||||
const Id pointer{ctx.OpAccessChain(ctx.input_f32, ctx.patches.at(index), element)};
|
||||
const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
|
||||
const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
|
||||
return ctx.OpLoad(ctx.F32[1], pointer);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user