sdl_impl: Set the maximum vibration duration to 1 second
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@ -81,10 +81,14 @@ public:
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bool RumblePlay(u16 amp_low, u16 amp_high) {
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bool RumblePlay(u16 amp_low, u16 amp_high) {
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constexpr u32 rumble_max_duration_ms = 1000;
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if (sdl_controller) {
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if (sdl_controller) {
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return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
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return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
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rumble_max_duration_ms) == 0;
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} else if (sdl_joystick) {
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} else if (sdl_joystick) {
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return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
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return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
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rumble_max_duration_ms) == 0;
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}
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}
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return false;
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return false;
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