Fix ASTC Decompressor to support depth parameter
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aee93f98f9
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60a184455c
@ -58,16 +58,14 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
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bool uncompressed) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
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const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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u32 m_depth = (layer_only ? 1U : depth);
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u32 m_width = MipWidth(mip_level);
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u32 m_height = MipHeight(mip_level);
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m_width = uncompressed ? m_width
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: std::max(1U, (m_width + compression_factor - 1) / compression_factor);
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m_height = uncompressed
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? m_height
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: std::max(1U, (m_height + compression_factor - 1) / compression_factor);
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m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
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m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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@ -366,8 +364,8 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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const u32 tile_size_x{SurfaceParams::GetDefaultBlockWidth(format)};
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const u32 tile_size_y{SurfaceParams::GetDefaultBlockHeight(format)};
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const u32 tile_size_x{GetDefaultBlockWidth(format)};
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const u32 tile_size_y{GetDefaultBlockHeight(format)};
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if (morton_to_gl) {
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const std::vector<u8> data =
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@ -906,7 +904,7 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
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* typical desktop GPUs.
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*/
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static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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u32 width, u32 height) {
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u32 width, u32 height, u32 depth) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8:
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@ -922,7 +920,8 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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u32 block_width{};
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u32 block_height{};
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std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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data =
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Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
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break;
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}
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case PixelFormat::S8Z24:
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@ -982,7 +981,7 @@ void CachedSurface::LoadGLBuffer() {
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}
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for (u32 i = 0; i < params.max_mip_level; i++)
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
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params.MipHeight(i));
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params.MipHeight(i), params.MipDepth(i));
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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@ -139,7 +139,7 @@ struct SurfaceParams {
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}
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u32 MipDepth(u32 mip_level) const {
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return std::max(1U, depth >> mip_level);
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return is_layered ? depth : std::max(1U, depth >> mip_level);
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}
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// Auto block resizing algorithm from:
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@ -297,6 +297,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
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return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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@ -440,10 +442,12 @@ bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_5X5:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return true;
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@ -453,27 +457,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
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}
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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case PixelFormat::ASTC_2D_4X4_SRGB:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4_SRGB:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8_SRGB:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
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}
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bool IsFormatBCn(PixelFormat format) {
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@ -72,19 +72,21 @@ enum class PixelFormat {
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X5 = 57,
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ASTC_2D_5X5_SRGB = 58,
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MaxColorFormat,
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// Depth formats
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Z32F = 57,
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Z16 = 58,
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Z32F = 59,
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Z16 = 60,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 59,
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S8Z24 = 60,
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Z32FS8 = 61,
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Z24S8 = 61,
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S8Z24 = 62,
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Z32FS8 = 63,
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MaxDepthStencilFormat,
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@ -188,6 +190,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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4, // ASTC_2D_5X5
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4, // ASTC_2D_5X5_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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@ -199,6 +203,79 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
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return compression_factor_table[static_cast<std::size_t>(format)];
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}
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static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // ABGR8U
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1, // ABGR8S
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1, // ABGR8UI
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1, // B5G6R5U
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1, // A2B10G10R10U
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1, // A1B5G5R5U
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1, // R8U
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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4, // DXN1
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // G8R8U
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1, // G8R8S
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16U
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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8, // ASTC_2D_8X8
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8, // ASTC_2D_8X5
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5, // ASTC_2D_5X4
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1, // BGRA8_SRGB
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4, // DXT1_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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8, // ASTC_2D_8X5_SRGB
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5, // ASTC_2D_5X4_SRGB
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5, // ASTC_2D_5X5
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5, // ASTC_2D_5X5_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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1, // S8Z24
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1, // Z32FS8
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}};
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ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
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return block_width_table[static_cast<std::size_t>(format)];
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}
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static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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@ -261,6 +338,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
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8, // ASTC_2D_8X8_SRGB
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5, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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5, // ASTC_2D_5X5
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5, // ASTC_2D_5X5_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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@ -299,7 +378,7 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
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128, // BC7U
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128, // BC6H_UF16
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128, // BC6H_SF16
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32, // ASTC_2D_4X4
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128, // ASTC_2D_4X4
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16, // G8R8U
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16, // G8R8S
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32, // BGRA8
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@ -322,18 +401,20 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
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16, // RG8S
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64, // RG32UI
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32, // R32UI
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16, // ASTC_2D_8X8
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16, // ASTC_2D_8X5
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32, // ASTC_2D_5X4
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128, // ASTC_2D_8X8
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128, // ASTC_2D_8X5
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128, // ASTC_2D_5X4
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32, // BGRA8_SRGB
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64, // DXT1_SRGB
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128, // DXT23_SRGB
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128, // DXT45_SRGB
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128, // BC7U
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32, // ASTC_2D_4X4_SRGB
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16, // ASTC_2D_8X8_SRGB
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16, // ASTC_2D_8X5_SRGB
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32, // ASTC_2D_5X4_SRGB
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128, // ASTC_2D_4X4_SRGB
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128, // ASTC_2D_8X8_SRGB
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128, // ASTC_2D_8X5_SRGB
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128, // ASTC_2D_5X4_SRGB
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128, // ASTC_2D_5X5
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128, // ASTC_2D_5X5_SRGB
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32, // Z32F
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16, // Z16
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32, // Z24S8
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@ -1598,27 +1598,29 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth,
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namespace Tegra::Texture::ASTC {
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std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
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uint32_t block_width, uint32_t block_height) {
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uint32_t depth, uint32_t block_width, uint32_t block_height) {
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uint32_t blockIdx = 0;
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std::vector<uint8_t> outData(height * width * 4);
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for (uint32_t j = 0; j < height; j += block_height) {
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for (uint32_t i = 0; i < width; i += block_width) {
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std::vector<uint8_t> outData(height * width * depth * 4);
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for (uint32_t k = 0; k < depth; k++) {
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for (uint32_t j = 0; j < height; j += block_height) {
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for (uint32_t i = 0; i < width; i += block_width) {
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uint8_t* blockPtr = data.data() + blockIdx * 16;
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uint8_t* blockPtr = data.data() + blockIdx * 16;
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// Blocks can be at most 12x12
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uint32_t uncompData[144];
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ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
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// Blocks can be at most 12x12
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uint32_t uncompData[144];
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ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
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uint32_t decompWidth = std::min(block_width, width - i);
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uint32_t decompHeight = std::min(block_height, height - j);
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uint32_t decompWidth = std::min(block_width, width - i);
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uint32_t decompHeight = std::min(block_height, height - j);
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uint8_t* outRow = outData.data() + (j * width + i) * 4;
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for (uint32_t jj = 0; jj < decompHeight; jj++) {
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memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
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uint8_t* outRow = outData.data() + (j * width + i) * 4;
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for (uint32_t jj = 0; jj < decompHeight; jj++) {
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memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
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}
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blockIdx++;
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}
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blockIdx++;
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}
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}
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@ -10,6 +10,6 @@
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namespace Tegra::Texture::ASTC {
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std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
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uint32_t block_width, uint32_t block_height);
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uint32_t depth, uint32_t block_width, uint32_t block_height);
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} // namespace Tegra::Texture::ASTC
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@ -386,9 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
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// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
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// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
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auto unswizzled_data =
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Tegra::Texture::UnswizzleTexture(*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format),
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surface_width, surface_height, 1U);
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auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
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*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width,
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surface_height, 1U);
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auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
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surface_width, surface_height);
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