gl_shader_decompiler: Fix a few comment typos
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@ -378,8 +378,8 @@ public:
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* @param reg The destination register to use.
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* @param elem The element to use for the operation.
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* @param value The code representing the value to assign. Type has to be half float.
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* @param type Half float kind of assignment.
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* @param dest_num_components Number of components in the destionation.
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* @param merge Half float kind of assignment.
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* @param dest_num_components Number of components in the destination.
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* @param value_num_components Number of components in the value.
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* @param is_saturated Optional, when True, saturates the provided value.
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* @param dest_elem Optional, the destination element to use for the operation.
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@ -422,6 +422,7 @@ public:
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* @param reg The destination register to use.
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* @param elem The element to use for the operation.
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* @param attribute The input attribute to use as the source value.
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* @param input_mode The input mode.
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* @param vertex The register that decides which vertex to read from (used in GS).
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*/
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void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
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@ -1058,7 +1059,7 @@ private:
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/*
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* Transforms the input string GLSL operand into an unpacked half float pair.
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* @note This function returns a float type pair instead of a half float pair. This is because
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* real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is.
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* real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
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* @param operand Input operand. It has to be an unsigned integer.
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* @param type How to unpack the unsigned integer to a half float pair.
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* @param abs Get the absolute value of unpacked half floats.
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