HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
Closes #1139
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@ -42,6 +42,9 @@ bool Timer::ShouldWait() {
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void Timer::Acquire() {
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void Timer::Acquire() {
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ASSERT_MSG( !ShouldWait(), "object unavailable!");
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ASSERT_MSG( !ShouldWait(), "object unavailable!");
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if (reset_type == RESETTYPE_ONESHOT)
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signaled = false;
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}
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}
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void Timer::Set(s64 initial, s64 interval) {
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void Timer::Set(s64 initial, s64 interval) {
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@ -84,9 +87,6 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
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// Resume all waiting threads
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// Resume all waiting threads
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timer->WakeupAllWaitingThreads();
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timer->WakeupAllWaitingThreads();
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if (timer->reset_type == RESETTYPE_ONESHOT)
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timer->signaled = false;
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if (timer->interval_delay != 0) {
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if (timer->interval_delay != 0) {
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// Reschedule the timer with the interval delay
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// Reschedule the timer with the interval delay
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u64 interval_microseconds = timer->interval_delay / 1000;
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u64 interval_microseconds = timer->interval_delay / 1000;
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