shader: implement SULD.D bits32
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59e75f4372
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@ -53,7 +53,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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switch (opcode->get().GetId()) {
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case OpCode::Id::SULD: {
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UNIMPLEMENTED_IF(instr.suldst.mode != Tegra::Shader::SurfaceDataMode::P);
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UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
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Tegra::Shader::OutOfBoundsStore::Ignore);
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@ -62,17 +61,34 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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: GetBindlessImage(instr.gpr39, type)};
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image.MarkRead();
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u32 indexer = 0;
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for (u32 element = 0; element < 4; ++element) {
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if (!instr.suldst.IsComponentEnabled(element)) {
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continue;
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if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::P) {
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u32 indexer = 0;
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for (u32 element = 0; element < 4; ++element) {
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if (!instr.suldst.IsComponentEnabled(element)) {
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continue;
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}
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MetaImage meta{image, {}, element};
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Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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SetTemporary(bb, indexer++, std::move(value));
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}
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for (u32 i = 0; i < indexer; ++i) {
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SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
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}
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} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
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UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
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switch (instr.suldst.GetStoreDataLayout()) {
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case StoreType::Bits32: {
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MetaImage meta{image, {}, {}};
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Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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SetTemporary(bb, 0, std::move(value));
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SetRegister(bb, instr.gpr0.Value(), GetTemporary(0));
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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MetaImage meta{image, {}, element};
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Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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SetTemporary(bb, indexer++, std::move(value));
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}
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for (u32 i = 0; i < indexer; ++i) {
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SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
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}
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break;
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}
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