From 73a2d71f449020dbf4e0cc165de8b1b157bc927c Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Sun, 9 Sep 2018 19:35:05 -0400
Subject: [PATCH] game_list: Make CompatibilityList parameter of
 NavigateToGamedbEntryRequested() a const reference

The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
---
 src/yuzu/game_list.h | 3 ++-
 src/yuzu/main.cpp    | 2 +-
 src/yuzu/main.h      | 3 ++-
 3 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index e01b44c200..2713e7b544 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -89,7 +89,8 @@ signals:
     void GameChosen(QString game_path);
     void ShouldCancelWorker();
     void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
-    void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
+    void NavigateToGamedbEntryRequested(u64 program_id,
+                                        const CompatibilityList& compatibility_list);
 
 private slots:
     void onTextChanged(const QString& newText);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 366169eeff..e36914f14e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
 }
 
 void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
-                                                  CompatibilityList& compatibility_list) {
+                                                  const CompatibilityList& compatibility_list) {
     const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
 
     QString directory;
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 64516a3327..552e3e61c3 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -138,7 +138,8 @@ private slots:
     /// Called whenever a user selects a game in the game list widget.
     void OnGameListLoadFile(QString game_path);
     void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
-    void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
+    void OnGameListNavigateToGamedbEntry(u64 program_id,
+                                         const CompatibilityList& compatibility_list);
     void OnMenuLoadFile();
     void OnMenuLoadFolder();
     void OnMenuInstallToNAND();