gl_state_tracker: Add dirty flags for buffers and divisors
This commit is contained in:
parent
9b08698a0c
commit
758ad3f75d
@ -164,12 +164,22 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
|||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexBuffer() {
|
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
auto& flags = gpu.dirty.flags;
|
||||||
|
if (!flags[Dirty::VertexBuffers]) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
flags[Dirty::VertexBuffers] = false;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_VB);
|
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||||
|
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
const auto& regs = gpu.regs;
|
||||||
|
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
|
if (!flags[Dirty::VertexBuffer0 + index]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
flags[Dirty::VertexBuffer0 + index] = false;
|
||||||
|
|
||||||
const auto& vertex_array = regs.vertex_array[index];
|
const auto& vertex_array = regs.vertex_array[index];
|
||||||
if (!vertex_array.IsEnabled()) {
|
if (!vertex_array.IsEnabled()) {
|
||||||
continue;
|
continue;
|
||||||
@ -183,33 +193,30 @@ void RasterizerOpenGL::SetupVertexBuffer() {
|
|||||||
const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
|
const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
|
||||||
|
|
||||||
// Bind the vertex array to the buffer at the current offset.
|
// Bind the vertex array to the buffer at the current offset.
|
||||||
vertex_array_pushbuffer.SetVertexBuffer(index, vertex_buffer, vertex_buffer_offset,
|
vertex_array_pushbuffer.SetVertexBuffer(static_cast<GLuint>(index), vertex_buffer,
|
||||||
vertex_array.stride);
|
vertex_buffer_offset, vertex_array.stride);
|
||||||
|
|
||||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
|
||||||
// Enable vertex buffer instancing with the specified divisor.
|
|
||||||
glVertexBindingDivisor(index, vertex_array.divisor);
|
|
||||||
} else {
|
|
||||||
// Disable the vertex buffer instancing.
|
|
||||||
glVertexBindingDivisor(index, 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexInstances() {
|
void RasterizerOpenGL::SetupVertexInstances() {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
auto& flags = gpu.dirty.flags;
|
||||||
|
if (!flags[Dirty::VertexInstances]) {
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
return;
|
||||||
for (u32 index = 0; index < 16; ++index) {
|
|
||||||
if (regs.instanced_arrays.IsInstancingEnabled(index) &&
|
|
||||||
regs.vertex_array[index].divisor != 0) {
|
|
||||||
// Enable vertex buffer instancing with the specified divisor.
|
|
||||||
glVertexBindingDivisor(index, regs.vertex_array[index].divisor);
|
|
||||||
} else {
|
|
||||||
// Disable the vertex buffer instancing.
|
|
||||||
glVertexBindingDivisor(index, 0);
|
|
||||||
}
|
}
|
||||||
|
flags[Dirty::VertexInstances] = false;
|
||||||
|
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
for (std::size_t index = 0; index < 16; ++index) {
|
||||||
|
if (!flags[Dirty::VertexInstance0 + index]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
flags[Dirty::VertexInstance0 + index] = false;
|
||||||
|
|
||||||
|
const auto gl_index = static_cast<GLuint>(index);
|
||||||
|
const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index);
|
||||||
|
const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0;
|
||||||
|
glVertexBindingDivisor(gl_index, divisor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -71,6 +71,26 @@ void SetupDirtyColorMasks(Tables& tables) {
|
|||||||
FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
|
FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetupDirtyVertexArrays(Tables& tables) {
|
||||||
|
static constexpr std::size_t num_array = 3;
|
||||||
|
static constexpr std::size_t instance_base_offset = 3;
|
||||||
|
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
|
||||||
|
const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]);
|
||||||
|
const std::size_t limit_offset = OFF(vertex_array_limit) + i * NUM(vertex_array_limit[0]);
|
||||||
|
|
||||||
|
FillBlock(tables, array_offset, num_array, VertexBuffer0 + i, VertexBuffers);
|
||||||
|
FillBlock(tables, limit_offset, NUM(vertex_array_limit), VertexBuffer0 + i, VertexBuffers);
|
||||||
|
|
||||||
|
const std::size_t instance_array_offset = array_offset + instance_base_offset;
|
||||||
|
tables[0][instance_array_offset] = static_cast<u8>(VertexInstance0 + i);
|
||||||
|
tables[1][instance_array_offset] = VertexInstances;
|
||||||
|
|
||||||
|
const std::size_t instance_offset = OFF(instanced_arrays) + i;
|
||||||
|
tables[0][instance_offset] = static_cast<u8>(VertexInstance0 + i);
|
||||||
|
tables[1][instance_offset] = VertexInstances;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SetupDirtyVertexFormat(Tables& tables) {
|
void SetupDirtyVertexFormat(Tables& tables) {
|
||||||
for (std::size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
|
for (std::size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
|
||||||
const std::size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
|
const std::size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
|
||||||
@ -115,6 +135,7 @@ void StateTracker::Initialize() {
|
|||||||
SetupDirtyColorMasks(tables);
|
SetupDirtyColorMasks(tables);
|
||||||
SetupDirtyViewports(tables);
|
SetupDirtyViewports(tables);
|
||||||
SetupDirtyScissors(tables);
|
SetupDirtyScissors(tables);
|
||||||
|
SetupDirtyVertexArrays(tables);
|
||||||
SetupDirtyVertexFormat(tables);
|
SetupDirtyVertexFormat(tables);
|
||||||
|
|
||||||
auto& store = dirty.on_write_stores;
|
auto& store = dirty.on_write_stores;
|
||||||
|
@ -78,6 +78,10 @@ public:
|
|||||||
|
|
||||||
flags[OpenGL::Dirty::VertexBuffers] = true;
|
flags[OpenGL::Dirty::VertexBuffers] = true;
|
||||||
flags[OpenGL::Dirty::VertexBuffer0] = true;
|
flags[OpenGL::Dirty::VertexBuffer0] = true;
|
||||||
|
|
||||||
|
flags[OpenGL::Dirty::VertexInstances] = true;
|
||||||
|
flags[OpenGL::Dirty::VertexInstance0 + 0] = true;
|
||||||
|
flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyViewport0() {
|
void NotifyViewport0() {
|
||||||
|
@ -611,6 +611,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||||||
|
|
||||||
glEnableVertexAttribArray(PositionLocation);
|
glEnableVertexAttribArray(PositionLocation);
|
||||||
glEnableVertexAttribArray(TexCoordLocation);
|
glEnableVertexAttribArray(TexCoordLocation);
|
||||||
|
glVertexAttribDivisor(PositionLocation, 0);
|
||||||
|
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||||
offsetof(ScreenRectVertex, position));
|
offsetof(ScreenRectVertex, position));
|
||||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||||
|
Loading…
Reference in New Issue
Block a user