service: bsd: Stub Read
- Used by Diablo II: Resurrected
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@ -419,13 +419,12 @@ void BSD::Read(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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const s32 fd = rp.Pop<s32>();
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const s32 fd = rp.Pop<s32>();
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LOG_DEBUG(Service, "called. fd={} len={}", fd, ctx.GetWriteBufferSize());
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LOG_WARNING(Service, "(STUBBED) called. fd={} len={}", fd, ctx.GetWriteBufferSize());
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ExecuteWork(ctx, RecvWork{
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IPC::ResponseBuilder rb{ctx, 4};
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.fd = fd,
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rb.Push(ResultSuccess);
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.flags = 0,
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rb.Push<u32>(0); // ret
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.message = std::vector<u8>(ctx.GetWriteBufferSize()),
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rb.Push<u32>(0); // bsd errno
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});
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}
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}
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void BSD::Close(Kernel::HLERequestContext& ctx) {
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void BSD::Close(Kernel::HLERequestContext& ctx) {
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