profile_select: Remove unnecessary GetStatus() member function
This behavior is already provided by the built-in exec() function. We just need to check the return value of it.
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139301c5a1
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@ -122,20 +122,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
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QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
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void QtProfileSelectionDialog::accept() {
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void QtProfileSelectionDialog::accept() {
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ok = true;
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QDialog::accept();
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QDialog::accept();
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}
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}
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void QtProfileSelectionDialog::reject() {
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void QtProfileSelectionDialog::reject() {
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ok = false;
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user_index = 0;
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user_index = 0;
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QDialog::reject();
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QDialog::reject();
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}
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}
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bool QtProfileSelectionDialog::GetStatus() const {
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return ok;
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}
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int QtProfileSelectionDialog::GetIndex() const {
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int QtProfileSelectionDialog::GetIndex() const {
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return user_index;
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return user_index;
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}
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}
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@ -29,15 +29,13 @@ public:
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void accept() override;
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void accept() override;
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void reject() override;
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void reject() override;
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bool GetStatus() const;
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int GetIndex() const;
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int GetIndex() const;
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private:
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private:
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bool ok = false;
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int user_index = 0;
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void SelectUser(const QModelIndex& index);
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void SelectUser(const QModelIndex& index);
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int user_index = 0;
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QVBoxLayout* layout;
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QVBoxLayout* layout;
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QTreeView* tree_view;
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QTreeView* tree_view;
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QStandardItemModel* item_model;
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QStandardItemModel* item_model;
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@ -238,9 +238,7 @@ void GMainWindow::ProfileSelectorSelectProfile() {
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (dialog.exec() == QDialog::Rejected) {
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if (!dialog.GetStatus()) {
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emit ProfileSelectorFinishedSelection(std::nullopt);
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emit ProfileSelectorFinishedSelection(std::nullopt);
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return;
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return;
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}
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}
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@ -901,11 +899,12 @@ void GMainWindow::SelectAndSetCurrentUser() {
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (dialog.GetStatus()) {
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if (dialog.exec() == QDialog::Rejected) {
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Settings::values.current_user = dialog.GetIndex();
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return;
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}
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}
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Settings::values.current_user = dialog.GetIndex();
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}
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}
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void GMainWindow::BootGame(const QString& filename) {
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void GMainWindow::BootGame(const QString& filename) {
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@ -1060,9 +1059,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (!dialog.GetStatus()) {
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if (dialog.exec() == QDialog::Rejected) {
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return -1;
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return -1;
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}
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}
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