debugger/shader: fix address register for reverted arithmetic op
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98cd5164c5
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@ -183,23 +183,13 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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print_input(output, src1, swizzle.negate_src1,
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SelectorToString(swizzle.src1_selector));
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AlignToColumn(kInputOperandColumnWidth);
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if (src_is_inverted) {
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print_input(output, src2, swizzle.negate_src2,
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SelectorToString(swizzle.src2_selector));
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} else {
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print_input(output, src2, swizzle.negate_src2,
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SelectorToString(swizzle.src2_selector), true,
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instr.mad.AddressRegisterName());
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}
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src_is_inverted ? "" : instr.mad.AddressRegisterName());
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AlignToColumn(kInputOperandColumnWidth);
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if (src_is_inverted) {
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print_input(output, src3, swizzle.negate_src3,
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SelectorToString(swizzle.src3_selector), true,
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instr.mad.AddressRegisterName());
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} else {
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print_input(output, src3, swizzle.negate_src3,
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SelectorToString(swizzle.src3_selector));
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}
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src_is_inverted ? instr.mad.AddressRegisterName() : "");
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AlignToColumn(kInputOperandColumnWidth);
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break;
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}
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@ -222,16 +212,15 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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SourceRegister src1 = instr.common.GetSrc1(src_is_inverted);
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print_input(output, src1, swizzle.negate_src1,
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swizzle.SelectorToString(false), true,
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instr.common.AddressRegisterName());
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src_is_inverted ? "" : instr.common.AddressRegisterName());
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AlignToColumn(kInputOperandColumnWidth);
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}
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// TODO: In some cases, the Address Register is used as an index for SRC2
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// instead of SRC1
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if (opcode_info.subtype & OpCode::Info::Src2) {
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SourceRegister src2 = instr.common.GetSrc2(src_is_inverted);
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print_input(output, src2, swizzle.negate_src2,
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swizzle.SelectorToString(true));
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swizzle.SelectorToString(true), true,
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src_is_inverted ? instr.common.AddressRegisterName() : "");
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AlignToColumn(kInputOperandColumnWidth);
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}
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break;
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