core_timing: Make EmptyTimedCallback a local variable
Given this is only used in one place, it can be moved closest to its usage site.
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@ -70,8 +70,6 @@ static bool is_global_timer_sane;
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static EventType* ev_lost = nullptr;
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static EventType* ev_lost = nullptr;
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static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
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EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
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EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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// we want event type names to remain unique so that we can use them for serialization.
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@ -104,7 +102,9 @@ void Init() {
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is_global_timer_sane = true;
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is_global_timer_sane = true;
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event_fifo_id = 0;
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event_fifo_id = 0;
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ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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const auto empty_timed_callback = [](u64, s64) {};
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ev_lost = RegisterEvent("_lost_event", empty_timed_callback);
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}
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}
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void Shutdown() {
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void Shutdown() {
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