Merge pull request #2478 from ReinUsesLisp/sdl2-compat
yuzu_cmd: Use OpenGL compat when asked in the settings
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commit
865025f612
@ -176,9 +176,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_SetMainReady();
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SDL_SetMainReady();
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const SDL_GLprofile profile = Settings::values.use_compatibility_profile
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? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
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: SDL_GL_CONTEXT_PROFILE_CORE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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