shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
This commit is contained in:
parent
200f69d2ff
commit
8734ccb0cb
@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
|||||||
}
|
}
|
||||||
case OpCode::Id::LEA_IMM: {
|
case OpCode::Id::LEA_IMM: {
|
||||||
const bool neg = instr.lea.imm.neg != 0;
|
const bool neg = instr.lea.imm.neg != 0;
|
||||||
return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
|
return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
|
||||||
GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
|
Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
|
||||||
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
|
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
|
||||||
}
|
}
|
||||||
case OpCode::Id::LEA_RZ: {
|
case OpCode::Id::LEA_RZ: {
|
||||||
|
Loading…
Reference in New Issue
Block a user