Check if folder exists before letting the user import/export saves
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33d36ded28
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9650c1d02d
@ -66,15 +66,23 @@ class ImportExportSavesFragment : DialogFragment() {
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}
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override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
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return MaterialAlertDialogBuilder(requireContext())
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.setTitle("Import/Export Saves")
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.setPositiveButton("Export") { _, _ ->
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exportSave()
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}
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.setNeutralButton("Import") { _, _ ->
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documentPicker.launch(arrayOf("application/zip"))
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}
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.show()
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return if (savesFolderRoot == "") {
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(R.string.import_export_saves)
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.setMessage("No profileID found. Launch a game first and then come back.")
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.setPositiveButton(android.R.string.ok, null)
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.show()
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} else {
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MaterialAlertDialogBuilder(requireContext())
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.setTitle("Import/Export Saves")
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.setPositiveButton("Export") { _, _ ->
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exportSave()
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}
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.setNeutralButton("Import") { _, _ ->
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documentPicker.launch(arrayOf("application/zip"))
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}
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.show()
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}
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}
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/**
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